The Stylized Tower project was one of my favourite and I learned a lot from it.
I began to make my own trees in SpeedTree, worked more in Unreal Engine 4 and made my own handpainted textures.
The scene was made in 3ds Max and the highpoly models in ZBrush.
The textures were made in Photoshop. For this I watched some tutorials on YouTube.
In the end I put the scene in Unreal Engine and began to work on the lighting.
The idea for the pond came later in the project because I wanted to learn more about Unreal. That's why I watched more tutorials and made my own water shader.
I would be happy to read some comments and critics.