Website powered by

Obelisk

I made the first lowpoly in 3ds Max and imported in zBrush.
Then I made the highpoly there and a new lowpoly from the highpoly.
That's why my topology is kind a mess.

After that I textured in Substance Painter my model and exported the textures in 4k.
In Marmoset Toolbag I rendered the final pictures.

Lowpoly are exported from zBrush